Grab ya rum and give me ya ears, cause if you want to survive those cold blue moons, ya gonna need to know how to build a shack, a place to call home, a place to stash ya rum and a place to hide ya loot.
Construction requires a hammer and to equip a hammer can be found scrolling through your tools using the keyboard shortcut key [E] you will also find other handy tools like the pickaxe for digging large areas or shovel for removing blocks or tiding up around the place.
Hammer is used for placing blocks and changing blocks using the keyboard shortcut [TAB] or the mouse middle button [SCROLL] to scroll through the different block types and sizes, when placing blocks you will notice a transparency block showing you where your blocks will be place once you click the mouse button [RIGHT].
Weapons can be equip by scrolling through you weapons using the keyboard shortcut key [Q] and using the mouse button [LEFT] to attack, be careful with TNT cause a missed place throw can blow up ya face.
Everything will change in the future once we introduce crafting and storage, for now you can build a fortress to keep those monster out and keep you safe, cause monsters are bad.
COMING VERY SOON!
All texture are for testing and are using a texture pack created for the prototype game, which will be replace with new textures designed for YAARRGH!.
Early September 2017 will be the first playable INDEV build [YAARRGH!-1.3.4] with building and construction included, plus more monsters and animals too, anyone wanting to try it out can download for free and also please forgive our indieness, cause there is still lots of bugs, in-completed content and lacking rum!
When I started creating YAARRGH! Back in 2016, was wanting a game engine similar to the earlier GreedyVox engine made with JAVA, with block construction and better graphics, so building the new GreedyVox engine with C# and starting a new, many moons later we now have YAARRGH!
Over the next one hundred moons all my development time will be focusing on more construction and ship building, more improvements, fixes and game performance and in the mean time our artist will be added more monsters and animals.
Plus extra screen-shot below, from the GreedyVox team of 1 and a half men without any rum.